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Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)

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Management number 233436216 Release Date 2026/06/27 List Price $17.44 Model Number 233436216
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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. Read more

ASIN B008CDS8Y2
XRay Not Enabled
ISBN13 978-1139515610
Edition Illustrated
Language English
File size 3.0 MB
Page Flip Enabled
Publisher Cambridge University Press
Word Wise Enabled
Print length 489 pages
Accessibility Learn more
Screen Reader Supported
Publication date June 11, 2012
Enhanced typesetting Enabled

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